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Catch-Man Technique


We’ve touched on this trend before and I believe it will be the trend for the future of defenses as they continue to aggressively adapt to passing offenses.  It used to be that when you played man coverage, it was required that you dogmatically adhere to tight or press-man technique and relied on disrupting routes and pressuring the quarterback.  This pretty much meant your defense needed to out-athlete the offense you were facing as well as showing your intentions pre-snap if the offense ever presented a one-back formation.

As defenses adapted through the 90s and offenses began finding more and more success passing the football, zone defenses were forced to evolve to pattern-matching routes.  Matching out of zone with six defenders would leave an extra hole player against five receivers.  The natural progression from this was the fire-zone, adding a zone defender to an overloaded pressure while accounting for all receivers.  Fire-zoning became (and continues to be) a catch-all solution with static pre-snap defensive looks.  The only issue would be the ability to retain alignment leverage without giving away your intentions   For this reason, fire-zones are largely packaged by field and boundary rather than strength of formation.

So what would be the next step for defenses to get a jump on playing a variety of routes while providing the capability of overloaded pressure?  In the perfect world, the defense that could ensure it:
  • retained its pre-snap coverage shell (consistent look)
  • got the favorable personnel matchup
  • was able to generate an overload pressure on the passer

A defense that could do that would be able to hold the chalk last in this new age of offensive football.  "Catch Man" or "off-man" coverage means exactly that; the defensive backs catch the route as it develops.  Because this 'catch' won't happen until well into the route, the overall defense can assume any shape/structure (1-high / 2-high) it wants without giving many pre-snap clues to the offense.  From basic pre-snap zone looks, the defense could be fire-zoning or playing man and very likely will be bringing pressure, but from where?
    clip_image002clip_image004

    This ‘answer’ kind of becomes a full-circle evolution, where many successful defenses are returning to a formula that was relied upon 30 years ago.  It isn’t surprising that the leaders of catch-man defenses are protégés of the Buddy Ryan school of defense (Gregg Williams, Rex Ryan, Rob Ryan, Dom Capers) of the 80s.  Many of the more advanced elements of Buddy Ryan's late 80's-era 46 defenses (catch man, loaded coverage, fire-zones, swipe/thumb coverage, and a reliance on man-free) are what is now en vogue in today's game.  This wide array of skill sets also begets a need to include multi-functional personnel on the field, where a 3-man fronts (or less) are preferred (see psycho posts).
    clip_image006clip_image008
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    In this post, we’ll try to provide some coaching insight into developing the skills for effective catch-man coverage. This concept was admittedly difficult for me to get comfortable with many years ago, as I really believed in the old bump-and-run technique of man coverage. I felt that you had to immediately disrupt routes and out-leverage a receiver before he even began his release. While there are benefits to holding up receiver stems and immediate reroutes, there is limited flexibility in adapting to formations using this technique. The effectiveness of press can be diminished with pre-snap movement from the offense. With catch-man, you can get the best of both worlds because the coverage structure remains consistent, you can effectively play quick and deep passing game, while still disrupting receiver stems.



    Added for illustration purposes, this Revis 1-on-1 footage highlights how to leverage a receiver from many different alignments (some off, some press but they all essentially turn into the same type of coverage by the time the receiver makes his break).

     
    With the help of video, I hope to illustrate some of the techniques and methods of leveraging routes from an “off” alignment. The skill sets used for catch-man are also helpful in other coverage (press man / pattern-match) techniques, so using these drills will have carry-over (high ROI) for your secondary. The depth of alignment for the defensive back usually starts at 8 yards. From this depth, a defender could essentially stay put and the receiver would likely make his break in front of the defender. As the player gains more confidence (athletic ability allowing), this pre-snap cushion can be shortened and stemmed in and out of. The beauty of this is that just aligning in the path of a receiver’s stem, the defender has already re-routed the receiver; either the receiver runs over the defender (not conducive to actually running the route) or he is forced to make his break early, declaring how the defender will play the route.

    Just like pattern-matching in zone, secondary defenders will play routes based on the drop of the passer, then anticipating route breaks based on a process of elimination. Once the route is identified/confirmed, the defender can jump the interception point or secure the tackle.

    Catch-man is best delivered to players by staging teaching into depths of the quarterback drop. Just like pattern-matching, you will get specific routes based on the depth of the drop.
    • With quick-step or 3-step (quicks 0-5 yards), a receiver could really only run one of the following routes: Screen, slant, hitch, speed out
    • With 5-step routes (intermediate 10-15 yards), the receiver would likely run: out, curl, hook, dig, comeback
    • With deeper routes (15+ yards off of 5-7 step drops / sprint out and play-action) you could expect: post, corner, fade wheel
    As you’ll see in these videos, defensive backs start at a depth of 8 yards and are keying the quarterback in their initial pedal.
     
    While eyeing the quarterback, the corner will slowly come out of his stance in a crossover step (or backpedal). The key here is for him to remain in control of his body with an arched back with the intent to be able to mirror the receiver perpendicular to the line of scrimmage (inside/outside break under 6 yards). If the receiver stems inside, the corner should laterally step inside to mirror him. Again, it should be stressed that the corner should walk out of his stance, reading the quarterback in slow motion, keeping horizontal leverage on the receiver (mirror him). By using this horizontal leverage, he can easily recognize where the quarterback is going with the ball (based on the angle) and attack the interception point.

    If the corners are consistently aligning with 8 yards depth, they will likely see a lot of quick game to attack the cushion. When the receiver breaks under 8 yards, the corner shouldn’t attempt to come underneath the receiver for the interception unless he is certain he can get two hands on the ball. Otherwise, he should look to secure the tackle by coming in low, with arms clubbing up and expanding the receiver’s noose. It should be acknowledged that playing 3-step is difficult. The important thing is that the defender doesn’t give up a double-move or lose the 1-on-1 tackle if the ball is caught. In the event the DB gets beat here, he should cut his loses by collisioning the receiver or actually pulling him down (preventing a sure touchdown).
     
    Once the defender sees the drop is greater than 3-step, he accelerates his pace and immediately snaps to the receiver, keying the inside hip. The defender will then fight for control of the receiver with leverage (either hip-to-hip or at least be at arm’s length). If he loses this control (out-of-phase), the priority is just to catch up to the receiver and never look back. To help against false stepping or getting beat on double-moves, its important to rep receiver jukes, that a cut can only be made when the receiver’s shoulders rise up. Once the DB recognizes the drop is greater than 3-step his thinking is to “slowly absorb the route” and close any air that exists between the receiver and defender. With the accelerated pace of this deeper route, the defender’s concentration should be solely on the receiver’s inside hip. From this point, there is little that differentiates itself from traditional (press) man coverage. The defender should work for total control of the receiver with the progression of “receiver – recognition point (break) – ball”. Only until the receiver is controlled with leverage and the route break is identified, should the defender actually play the ball for the interception. Always finish – play the man, THEN the ball.

    Like I said, this will likely be a defensive flavor we’ll see more of in the future and your thoughts and experiences on the matter are certainly welcome.  For an added bonus, some more video on leveraging receivers (from a press position, but its all relative).  Key points to take note of are the solid base and stuttering of the corner's feet until the receiver truly commits to a release and then the flipping of the hips (and footwork) to maintain the in-phase relationship….




    Slot Coverage Variations

    400th post, y'all


    After covering front matching previously, we can now explore options available to handle slot sets that are separated from the box. Typically, this is best understood from a 2-back look with a single receiver on the other side of the slot (allowing a variety of bracket looks and the linebackers matching back flow). The passing strength is immediately identified (slot) and the safety, corner, and overhang player can communicate how they would handle the 2-man routes out of this. These methods can also be applied independently to each side (split-field) when facing 1-back, as well.
     
    With two receivers split from the formation (slot) you end up with a 3-on-2 advantage for the defense. As we covered before, there is a variety of ways to handle this. In attempt to tackle two things at once, we’ll cover these concepts using Saban-speak (out of Nick Saban’s playbooks). It should be noted that Saban’s “system” is extremely concise, flexible, and modular (in its application). What comes with those benefits is a dictionary full of terminology to communicate every conceivable action and response on the field. We’ll use his method as a way to keep a central thematic framework, but these concepts are relative to what everyone else does (so don’t get hung up on the verbiage).
    FIST

    The first is basic Cover 3 Sky (“Fist”) with what amounts to be the old “country cover 3”. Fist brings the overhang player down outside of #2 receiver serving as primary force. This defender will drop into the seam and not carry any route by #2 deeper than 12 yards and jump the first receiver to the flat. The corner would play all of #1 receiver vertical (or #2) out and up. The free safety would play middle of the field to the #2 receiver. Because these two receivers are handled by these three players, additional receivers (releasing back) would be immediately jumped by the next linebacker inside (Will) unless #1 or #2 released inside.
     
    Examples of matching in Fist
         
    Exceptions
    • Vs 1 back – the FS will check to Rip/Liz rules (match left/right away side) and man #1 and #2.
    • Vs Wide slot split (horizontal stretch) – with a great deal of space underneath to cover, a “TOKYO” (smash rule) call can be made to have the corner take all short routes and have the overhang defender carry a vertical stem.
     
    Sky (Fist) remains an all-purpose coverage solution to slot, but can face limitations with quick 2-man games against the overhang player.








     
    COVER R - ROBBER

    We’ve covered robber coverage before and this version would be just like Virginia Tech plays it. This is best against a tight #2 with the FS dropping into the seam and the overhang player immediately expanding to the curl. This isn’t much different than TCU’s ‘2 Read’ (covered before). The FS acts as the robber, reading #2-to-#1, playing the front hook with a #2-to-QB-to-Alley fit progression.
     
    The corner immediately drops to the deep third with the overhang defender jumping first receiver to the flat. With the corner committing to the deep half, any vertical route by #2 will be bracketed inside-out by the FS and corner.
    examples of matching in robber
        
    Robber coverage remains arguably one of the best run down solutions, especially to the field.  1-back looks can be handled by robber, but do not provide the leverage security that 2-back does.
     
     

    COVER 2 - CORA

    This is traditional cover 2 cloud with the FS over the top in deep half coverage and defenders in the curl and flat. The overhang player will align inside #2 and the corner outside of #1.  With two outside underneath zone defenders on top of two split receivers, you have the ability to aggressively attack the quick game.  With any slot coverage, you are only as good as your answer to the smash route.  With true ‘Cora’, the force corner will sink in the flat (playing “TOKYO”) and the overhang will carry #2 vertical.

     
    examples of matching in Cover 2  
          
     
    Cover 2 is great against quick game and perimeter run game.  How a defense matches vertical routes in Cover 2 will typically be its weak spot.
     
     
    One adjustment to this Cover 2 look is known as “Leach”. It is exactly the same with the exception of the overhang defender is man-to-man #2 (slot/curl). This would afford the (usually exceptional) slot receiver to be double-covered underneath or deep with the surrounding zone defenders.
     

    COVER 4 - THUMBS

    Thumbs is a 3-on-2 quarters principle that can morph itself into swipe bracket when only one receiver is vertical. The FS will double #1 or #2 from inside out with the corner playing deep third outside.  The overhang player is the sole underneath defender and will take first shallow out / in receiver between #1 & #2.
    examples of matching in thumbs 
        



    Quarters is great against vertical game and play-action, but the lack of underneath support can cause perimeter leverage issues the offense can exploit.
       

    COVER 5 – COUGAR / IOWA
    Adding this as a final thought, Cover 5 is the man-under with deep half help. The FS will rob everything inside with the ability to double either receiver deep.  I didn’t provide any illustrations as it is pretty self-explanatory and is the ideal passing coverage.  The FS will rob everything from the inside.  Because the corner (your best cover guy) will be man-to-man on #1 outside wide “on an island”, you will typically have a 2-on-1 cone/bracket on #2 between the deep safety and the overhang player.

    Unbreakable Fire Zone

    As touched on earlier this year, Manny Diaz makes a great point when he says that his fire zone “is the safest thing I can run”. Coupled with pattern-match principles it allows the defense to congeal itself into whatever form the offense runs like a veritable coverage jiu jitsu.

     
    The point of this post will be to illustrate the flexibility the concept provides where most blitzes would ‘break’ or require a check out of. We will concentrate on how coverage defenders should respond to challenging patterns from typically stressful formations of 1-back and empty. This is an element that we enjoy discussing here; the evolution and adaptations within the game of football.

     
    The key to the success of this type of defensive application remains the teaching methodology that carries concepts over from Cover 1, to Cover 3 pattern match, to Rip/Liz match. The combination of these fundamentals are what the success of the fire zone is built upon. Neglecting or not thoroughly teaching the roles will limit the effectiveness of how players operate within the fire zone.



    For the sake of discussion, we’ll narrow the application to the “NCAA Blitz” fire zone that everyone runs, but keep in mind, just plug-and-play personnel groupings because it’s all relative regardless if it is a safety, backer, or lineman taking on the role of one of the underneath defenders. For the sake of clarity in this review, terminology varies from staff to staff, but I will refer to the wall/flat player as the ”SCIF” player and the middle hole/hook player as the “final 3rd” defender.

     
    As we’ve discussed before, any defense can line up against 2-back pro formation, it’s what the defense has to become when confronted by 2x2 or 3x1 sets that determines what the defense actually is.

     
    The best way to conceptualize the coverage matching is that you will zone into the pressure / man (match) away from the blitz.

     
    2 x 2

    With the fire zone you’re essentially getting 3-deep coverage, a seam player, and one final defender to match the third receiver to either side (or cut any crossers). Because 2x2 is one-back and essentially a ‘spread’ set, the Rip/Liz check becomes the standard way to aggressively handle the two seam receivers. Instead of passing off receivers or spot-dropping, letting voids develop – this method ensures the routes will be accounted for while still avoiding the inflexibility of true man coverage.


    How the remaining back will be accounted for is all that really differs from Cover 3. This also plays into how shallow crossers will be handled (with inside verticals compensated with Rip/Liz). Without the ability to funnel the back between two linebackers, you only have one backer (and lose the ability to ROBOT away inside routes). This essentially has the middle hole player assigned to aggressively match the back (who is #3 receiver to whichever side he releases).

    2x2 out of a 3-deep concept (fire zone) will be handled simply by Rip/Liz in all cases. This remains true unless a receiver immediately breaks inside under 5 yards. With inside breaking routes, the defenders will not chase but alert the final 3rd player that he has a route approaching (“cut” as the hole defender). The final 3rd defender will receive an “UNDER” call from one of the outside defenders (an inside breaking route under 5 yards). This is a post-snap call on Rip/Liz to zone off into a 3 deep principle (#1 or #2 takes route inside).



    Typically with a shallow, it is paired with a back flaring to the side of the field where the shallow originated to serve as an outlet receiver. This makes for an easy exchange, just like a “rat” call in Cover 1. The SCIF and final 3rd player just replace one another’s receiver, though the distribution remains consistent (the shallow becomes the 3rd route, the flare is the 2nd route, and the post is the 1st route in the distribution).



    A more challenging route package for matching would feature the shallow to the same side as the flare. In this example, both SCIF players would carry #2 vertical with the Rip/Liz rules and the final 3rd player would pick up and carry the crosser after receiving the UNDER alert. With all threats leaving his area, the away-side corner would sink and high-leverage the dig route.

     
    3 x 1

    Trips formations can be a bit more challenging to the fire zone because it can immediately out-leverage defenders by alignment (3 receiver side). Even though it presents a horizontal stretch, the 3 receiver set can be handled using the same method as the zone-push concept, “Mable”. The first outside receiver would be manned by the corner. The second and third receivers will be (banjo) matched by the SCIF and final 3rd player underneath with the corner to trips manning on the #1 receiver. The away-side SCIF player would immediately look to match the back or whoever became the #4 receiver in the route distribution.



    Here, just like in 2x2, the shallow by X precipitates an UNDER call by the corner letting the final 3rd player know he has a receiver crossing the formation (becoming the 3rd receiver / 1st receiver inside to trips) to cut. The away side corner would high-shoulder squeeze the shallow into the formation until picking up the (meshing) drag by Y. This leaves the away-side SCIF player free to jump the back releasing to his side.



    The previous two examples showed #2 in the trips being the first underneath out route. What happens if #2 releases inside (such as with spacing shown here)? The H receiver would become the first receiver inside, with the Y being the first receiver outside. Since the H is no longer the #2 route in the distribution, he is passed off to the final 3rd player. The SCIF player matches the Y as the first of these two ‘outside’ underneath.



    Empty



    With empty, the only check required would to be ensure that the rush is coming away from the 3-man surface due to leverage issues. With two receivers away from trips essentially in man coverage and zoning to the trips, it would require the zone defenders to the trips side to be afforded the best possible positioning on the two inside receivers (just flipping where the overload is coming from).  Just like against any trips set, the trips-side defenders would Mable (zone push) into the route dispersion. The away-side would aggressively man the remaining 2 receivers and retain the middle-of-the-field safety.


    ** PS **
    The slot coverage post is coming.  This pattern match post just happened to be ready first and I don’t want to sit on anything that could help.

    Also, if you haven’t figured it out already, our former YouTube account that included many of the cut-ups featured in previous posts has been deleted by Google/NFL Properties.  Hope you downloaded / picked up on those video illustrations while they were up.

    Coverage: It’s Academic

    Believe it or not, we’re entering the fifth season of this blog, though only getting the hang of it for the last three.  That being said, the next few posts will lean heavily on archived content so not to insult any of you readers by retreading previous topics.

    As we’ve covered before,  remaining gap-sound in run-support is a fundamental equation that is addressed every snap based on the formation.  In this post, we’ll look to set a foundation of defensive concepts through fragmentation.  After setting this ground work, it will be followed with different alternative coverage adaptations available to a defense.

    One of the biggest mistakes for those learning the game of football is to fixate on the minutiae of various “brands” of defense.  Tying oneself to the dogmatic thinking and going-through-the-motions of “how we’ve always done it” without understanding the rationale of how it all works creates an intelligence rut that becomes a liability.  Defenses exist to defense an offense – they do not exist within vacuums.  On every play you’re defending something the offense is doing to advance the ball.  For this reason, defenses aren’t static entities – they must respond (adapt) to the stimuli they are presented with.   You will hear people declare, “we are a 3-4 Quarters defense” or something to that effect.  That’s great, but there is a reason a defensive concept is employed on a given down, and there is no catch-all defense available.

    "Exhibit A"
    Belichick on Defense


    “At the Browns we played a 4-3,” Belichick said. “We won two Super Bowls playing a 4-3. In ’01 and (‘04). Second half of the ’01 season, we played 4-3 after Bryan Cox and (Ted) Johnson got hurt.”
    “In all honesty, most people thought we played a 4-3 at the Giants,” Belichick said.

    “Lawrence Taylor did a lot more rushing than he did pass dropping. He was probably 90 percent of the time, 80 to 90 percent of the time he was the rusher in the defense. Now not every play was a pass, but certainly in passing situations and on a lot of pass plays, he was the designated fourth rusher which really put us in what amounts to a 4-3. I think honestly that’s somethingthat’s a media fabrication. There are a lot of different alignments out there, you see 4-3 teams use odd spacing, you see 3-4 teams use even spacing.”

    “Look, you have 11 players,” Belichick continued. “You can put them in various positions. Whether you want to put it in the pregame depth chart as one thing or another I think is a little bit overrated. You play different fronts, you play different spacings and you teach the techniques of your defense and that is what is consistent. The techniques that are taught in the different defensive systems, whichever one you want to talk about, are consistent within those systems.



    A defense really just needs to be concerned about offensive numbers (and how to match them) and the offensive capabilities from their alignment.

    While touched on a while ago with TCU’s split-field philosophy,  the divorcing of the secondary from the front minimizes the detail of checks a defense would need to concern itself with as well as compartmentalizing the teaching method for each player position.  While coverage and front remain related by arithmetic, they can become independent of one another and still function together seamlessly.

    its nothing but numbers

    First things first is to match the front.  In every offensive formation you will have 5 offensive linemen, creating 6 gaps for an offense to attack.  The defense should have a plan to account for these 6 gaps presented, typically with 6 defenders (i.e. “the box”).  If we (continue to) use the 42 Nickel as a base concept (all of this remains true if you’re a 4-3, 3-4, 33, 50, etc), your bare minimum in the box will be 6 defenders that won’t ever have a reason to “break” their alignment because they ARE the box (they are the minimum gaps being defensed).
    image
    As more offensive players are introduced into the box, they create additional areas of attack through leverage (gaps).  The defense will fundamentally respond by adding more defenders to this area or risk being out-numbered at the point of attack.

    image

    Adding an additional back or tight end to the formation creates even more running lanes, necessitating yet another defender into the box to compensate.
    image

    All of this becomes a very academic application that generally gives you a clue as to what and how an offense is trying to set up its next play;
    • if you get 1-back you’ll have 7 gaps
    • if you get 2-back you’ll have 8 gaps
    It also lays a conceptual ‘budget’ for the coordinator.  If you get X personnel grouping, you need to respond with Y defensive package and anticipate a limited selection of attacks.

    After addressing the numbers in the box, you will have to figure out what you’re going to do with those other guys left in the secondary.   For the remainder of this post (and subsequent posts), we will ignore the box defenders and fragment our discussion into the leftovers of the formation.
    With 1-back, we’ll have 2x2 (4 immediate vertical threats) and 5 defenders to match them. image
    With 2-back, we’ll have 3 immediate vertical threats with (essentially) 4 defenders to compensate.  With 2-back (or 3x1), you can get away with doing some flexible things to the single-split side without carrying tremendous risk.

      image
    Like we discussed in the earlier TCU 2-Read post, we’re going to narrow our focus on the 3-on-2 matchup to the slot receiver side.  When the defense is presented with two split receivers it faces an immediate horizontal stretch (away from the box) while being threatened with a vertical / levels attack.
    image_thumb4
    Fortunately, because of the numbers advantage, there are several ways to play this set between these three defenders (with each having distinct advantages).  Keep in mind, the variations listed below could plug-and-play any one of these defenders into a role (hence the multiplicity in how slot is treated).

    You could feature 1 underneath force player and 2 deep coverage defenders (sky, cloud,  buzz).  This could be country Cover 3, quarter-halves, or bracket coverage on the #1 receiver. image_thumb5
    You could have 1 deep defender over the top of 2 underneath defenders.  This could be anything such as traditional Cover 2, robber or bracket coverage on #2. image_thumb6
    Or have 1 deep defender with 1 underneath (seam) defender that could be Quarters (Meg) or fire zone. image_thumb7

    Or it could simply be man-under coverage with deep help. image_thumb8
    All of these alternatives can be played from one defensive (presnap) alignment, yet create a world of hurt if an offense filtered their throws through defender reads.

    A feature of this exposition should be to illustrate how "what TCU does" (in the secondary) is actually what every other defense (NCAA/NFL) does - they both end up in the same scheme when its all said and done.  With TCU's patented "3 coverages", you end up with a combination of 9 coverages available (2, Blue, 5, 25, 2 Blue, Blue 5, Blue 2, 5 Blue, 52).  All of this is a result of how the slot is played.  Whether you are the Horned Frogs, the New York Giants, or the San Diego State Aztecs.....whatever scheme you call yourself playing; you arrive at the same destination.

    With this preface set, in the next few posts we will discuss the many different slot coverage adaptations available to a defensive coordinator.  We’ll explore how they work within the overall scheme, why it is advantageous to not only treat slot sets differently, but also how to effectively keep quarterbacks guessing when confronted with all the variations the defense can give them.

    Get Back To Fundamentals: Coverages

    Here for your reference archives – basic examples of the types of coverages everyone runs; 1-high to 2-high.  For more information, click on the hyperlinks/tags of each coverage type for previous entries for more in-depth explanations of what you’re seeing.

    COVER 1


    COVER 2


    COVER 3

    Backer force

    Safety support

    Corner support


    COVER 4


    COVER 5 (2 Man Under)



    Unrelated to everything.... Just passing along an interesting development in artistry.....something interesting is afoot with one of our time's most creative storytelling voice, David Simon (and company).  Simon, of "The Wire" fame (and brilliant treatment of "The Corner" and "Generation Kill"), is deep in his current passion; the unique Americana invention of New Orleans music told through its principle actors (the musicians). The visual-novel of  "Treme" nearing the end of its second season has become an acquired taste for many.  Those missing out on the brilliance in its subtleties (it isn't meant to be swallowed whole, but savored by digesting each scene) of scenes and dialogue are losing sight of what the series (and Simon's craft) is about. I felt it was worth noting as the appreciation of performance art (and original storytelling) is becoming a dying craft.  Perhaps best summarized here by actor Clarke Peters.
    My point in offering these thoughts is to pass along an observation of the use of technology as the social apparatus of our time.  The series (like any other event) is being chronicled online in various blogs.  One of which, Back of Town ,  has become a way of appreciating the episodes with many people responsible for telling this story.  With regular, affable interaction with (the real) Davis Rogan, Tom Piazza, David Simon, and Eric Overmyer and from the perspective of a 1-to-1 relationship (and not that of a lecturer or host), giving participants the organic feeling of being involved in the actual process.  This type of discourse wouldn't have been possible even five years ago - its exciting to watch this process develop, especially in the environment that this series has found itself in; a humble and artistic community of writers with a production geared for the exact opposite [commercial] appeal of its on-air counterparts.  I'm not sure what will come of it, nor am I star-struck that the production team would interact with consumers, but how it shapes the course of artist-audience relationship is something to watch.

    Nick Saban: Split Safety Coverage (Cover 7)

    Last year, we covered Nick Saban’s 1-high defensive principles, so its only fitting we review his 2-high concepts now. The bulk of understanding Saban’s philosophy resolves around digesting his vocabulary. This ‘vocabulary’ provides a comprehensive communication method for technique or concept that remains universal though his different sets.

    With the propensity of 1-back attacks, and as illustrated with the 3-deep coverage series, a defense has to have a competent answer to the threat of 4-receiver vertical stretch (2x2 or 3x1 formations). This is why we see most every defense basing out of a 2-high coverage shell. This provides a comfort zone for defenses to match 2x2 formations and will illustrate why the 3-4 becomes a choice to achieve this balance (can adjust to two detached receivers to a side while keeping a 2-high coverage shell).

    nothing wrong with being 2-deep
    The easiest way to immerse yourself in his 2-high concepts is to start with Saban’s do-everything Cover 7. Cover 7 is man-to-man match quarters; 4-on-3 strongside / 3-on-2 weakside. At its most basic application, it is just a standard quarters defense. Each side will match according to the split of the formation and game plan. Because it can be adjusted in so many ways, the consistent 2-high shell can give a myriad of looks but remain constant before the snap.

    TRIANGLE


    To help digest this, its best to think of this in terms similar to the TCU coverage concept (with the exception of MOFO safeties). Away from the passing strength, you will have one receiver split, and at the most, two. This is referred to as the ‘triangle’ side, for the 3-on-2 apex the defense has (safety, corner, backer against a receiver and back). Typically, the dominant receiver will align as the passing strength (X).

    With Cover 7, he can easily be accounted for in a few ways;
    • aggressive man-to-man with corner (“MEG”) or
    • double-coverage bracket between the corner and safety (“CONE”)
    A “MEG” (technique) call will be made that declares the corner will man up with the #1 receiver wherever he goes (#1 will be matched by the corner).

    A “CONE” call will double the single receiver much like how traditional quarters is played to the single-receiver side (if X is shallow, corner gains depth to his ¼ and safety constricts his deep middle ¼ ).


    This leaves the #2 receiver or back-out as the only threat to be matched by the safety and backer (Will). The Will matches the fourth receiver (X,Y,Z are accounted for – so whoever becomes the 2nd receiver away from strength) or the 1st crosser (coming from the passing strength).

    If second receiver aligns (outside the box) the Will adjusts and walks out to split the difference. Typically, if a second receiver shows to the ‘triangle side’, any “MEG” call would be adjusted to “MOD”, which simply has the corner playing off-man on the first receiver.

    The “MOD” call declares that the corner will not take #1 on anything under 5 yards and will be anticipating some kind of 2-man China/Hi-Low concept from these two receivers (Will would now match #1 receiver short / corner would now match #2 receiver high). These adjustments can be called / declared by the safety, but more often used per game plan.



    STRONG / PASSING NUMBERS



    Believe it or not, that was actually the ‘hard part’. Quarters into the passing strength is actually quite simple, as it really is just standard quarters rules. With two receivers to the passing strength, you have the vertical stem of #2 being controlled by the deep safety, and any vertical by #1 being handled by the corner (unless in “MEG”). The SLB / Nickel will take the first receiver to the flat, the Mike will match the final #3. This should sound extremely similar to how pattern match coverage is introduced and used in 3-deep zone and fire-zone pressures.

    The “MEG” / “MOD” adjustment is available to use on this side, as well. Why would you use this? Why wouldn’t you just hang back in standard quarters? Because the common weakness of quarters in the perimeter distance for the OLB to respond to. By modifying how the #1 receiver is played, you can remain in the same coverage with a minor tweak on the (standard) routes that will be used to attack quarters coverage (underneath). With a corner locking down the #1 receiver, it will become a 2-on-1 match between the OLB and deep safety.

    A ton of examples of Cover 7 (with and with out meg/double meg)




    *first clip features nickel sub with "leach" tag on the slot


    Vs 3x1
    Cover 7 can adjust to all formations, but what happens when faced with trips, as is common with most ‘spread’ or 1-back formations? The answer is, “ZEKE”, which is just a banjo matchup for the linebackers. We’ve seen this before with the Rip/Liz post on 3x1. It is essentially saying the outside linebacker takes the first out route, the inside linebacker will take the second out route.
    The inside linebacker will take the first inside route, the outside linebacker will take the second inside route.
    Away from trips, “MEG” will be played against any single receiver The Will matches man-to-man on any back release as the 4th receiver releases.




  • If the #4 receiver aligns as a slot (now a 2-man receiver threat is present), the “MEG” is off and adjusted to “MOD” technique by the corner.










  • If the #4 receiver flow strong (to the trips), then they will be playing ‘3 Buzz Mable’, which is just man-match banjo with the safety dropping into the hook area (and Will expanding as force player). This rule also applies to 2-back flow (both backs release to the strong side) action.










  • This post has been in the works for a while, but possibly more apropos after the Arkansas game where there was considerable controversy of ‘blown assignments’ regarding the Razorback’s first score. On paper, it actually wasn’t an impossible matchup; 2x2 matched with an even Cover 7 coverage, the field corner is man-to-man in MEG. It really became a 3 receiver flood, so the Will would've matched first outside (F), Mike would cut the crosser (Y) and with #2 shallow and away, the Sam would've dropped into the dig.






    With having given a basic overview of Saban’s quarters coverage, it will provide context in which to gain understanding in how he handles slot formations (where the real tweaks in the scheme come from). I hope to be able to provide an addendum to this by going over Saban’s Cover 2 package, as well as other slot adjustments from 2-high.


    Possibly, in the future we will explore his other coverages, but in the meantime, here are how he defines other zone coverages….

    Cover 4 - is a 5 under / 2 deep (corner & free safety) against slot formations.
    Cover 2 – is 2 deep (free and strong safety) 5 underneath
    Cover 6 – is 3 deep 4 underneath with a weakside rotation
    Cover 8 – is quarter halves matched (strong side plays quarters / weak side plays cover 2)
    *cover 5 (man under 2 deep)
    *leach – 4 under 2 deep where the star (nickel) is man-to-man on the slot receiver

    Slot coverage variations:
    Fist(c3)/Cover 4/slot (c1)/cora(c2)/switch(c2 corner over)/R (robber to 2 open)/thumbs(C3)/iowa (3on2bracket)

    Source Material
    1996 Michigan State / 2001 LSU Playbook located here
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