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Altering Post Snap Tempo

Much ado has been made of the importance of tempo in modern football.


ept_sports_ncaaf_experts-765833194-1254415226 Nowadays, it is less about what you are doing (option, power, air raid), and more about HOW you do it (huddle, different tempos, crazy fast).


The reasons why one goes no huddle are well versed. The main reason, as we have learned from our basketball counterparts, is to control the tempo of the game. The offense sets the pace, and whatever the philosophy, CONTROLLING that pace is a decided offensive advantage.


While some live in extremes (see Oregon), most teams find value in altering the tempo, either to the specific situation (2:00 time or kill clock time), or to simple prevent the defense from “settling in”. Like placing defenders in run/pass binds, attacking multiple areas along the LOS, and vertically and horizontally stretching zone droppers, varying tempo is just another way to make a defense stress, and ultimately, to break.


Freaking-Out


The point is, if you aren’t up on varying your pre-snap tempo, you need to be.


While this article is about POST snap tempo, it was necessary to talk through the philosophy and importance of pre-snap tempo in order to appreciate how post snap variance is also vital.


I’m going to use the offense I know as an example, but this is applicable to every system.


For our purposes, I want to examine two mainstays in the shotgun spread: zone read and flash screen.


The zone-read was the revolution of the past decade. By adding an option control on the backside of IZ, shotgun teams found they could run the football as well as their pro-style counterparts. Nowadays, a 6 man box is not in and of itself enough to keep a 10 personnel team from running the football.


The “ride and decide” meshing between the QB and RB creates a certain stimulus, to which the defense must react.


P_White_Zone_Read


Your “reaction” defenders (namely, LB’s and DB’s) must maintain gap integrity while diagnosing and discerning who has the football. By it’s nature, the zone read takes time to develop. While defensive pressure can disrupt other running plays, zone blocking was designed to be gap sound and prevent penetration. In general, the BIG plays on zone read (and zone in general) come when a defense starts acting (aka, poking and hoping), rather than reacting. The very nature of option football also takes advantage of flying around without purpose.


So, the best reaction (post snap) is to fit into your run responsibility, diagnose whom the ball carrier is, and THEN rally to him.


A heavy zone read team will get a defense into this type modus operandi within a couple series.



Our second play, flash screens, do so much for a spread team.


ept_sports_ncaaf_experts-975729872-1225470402


Beyond the purposes of this post, perimeter screens force defenses to occupy and play in space (must line up properly), and are easy ways to get the ball to an athlete (like Crabtree).


For the purposes of this article, they are also a great way to vary that post snap “ride and decide” stimulus of the zone read, of which the defense just got a steady diet.


Essentially, a flash screen has the same run fits as sweep, it just threatens about twice as fast.


So, we have moved from a play that requires a defense to be gap responsible and react slowly, to a play that demands they get there NOW! After a steady diet of either stimulus, the defense will be less ready (less conditioned) to handle the other, simply by virtue of having altered their post snap decision-making process.


I’m gonna call on my dogs to explain this a little more.


The bell rings, I get food.


The bell rings, I get food.


The bell rings, I get food.


The bell rings, I get food.


The bell rings, I get food.


The bell rings, I get food.


The bell rings, I get food.


The bell rings….Hey, where did all this slobber come from?


THE BIG POINT:


The analogy of a boxer has been used to describe many things as it pertains to offensive play calling, and we can now add helping to relate the idea of post snap tempo to the list.


A boxer switches between short jabs and big hooks/cross/uppercuts for many reasons. You pound (weaken) with your jabs. You get an opponent use to defending jabs, then, at the opportune moment, you throw one of the other aforementioned strikes to do real damage.


For our purposes, these strikes also compliment each other in the manner (speed and position) in which strike. Throw nothing but jabs, and you might as well be tickle fighting a real boxer, but when you can mix it up, changing the speed and position of the assault, your opponent can’t find a rhythm.


In football terms, keeping a defense “off rhythm” is the name of the game.

TEMPO CHECK

Expounding on previous themes of dictating the course of a game on offense through varying tempo speeds, this time by way of Iowa State and their OC, Robert McFarland.

With similarities to the previous Blake Anderson post on multiple speeds, Iowa State attempts to keep a defense off balance with hard cadences at a no-huddle pace. This is predicated on three sideline signal callers (assistant coaches or graduate assistants).

  • One signaller is designated to provide the personnel groupings, tempo, and formation.
  • The next signal coach will be responsible for relaying the play call.
  • The last signaller will be relaying a dummy call (that may or may not include actual signals used) to discourage signal-stealling from opponents.

The sideline will provide the information in this sequence:

  1. Huddle / no huddle
  2. Tempo: Able/Baker/Charlie
  3. Motion & Formation
  4. Play Call

The following will detail the process in which they operate this tempo. Once the ball has been whistled dead, the offensive line rushes to get set at the new ball spot. The specialists, particularly the tight end / fullback, will look to the sideline to see what personnel grouping will be included in the upcoming play. This will determine if they remain in the game, or if their particular personnel grouping dictates that they come off the field on this play.

With the appropriate players in the game, the formation and motion will be signalled in. Players keep their eyes on the first signal caller (and disregard the others) until the given formation is set.

Once set, the specialists will look to get the play call. Only the specialists know the play signals, the linemen only know the tempo calls (and rely on the audible call of the quarterback for the play call).

The Cyclones operate at three different speeds; able, baker, and charlie.
Intuitively, these simply note what sound the play will be run on (on 1, on 2, on 3rd count).

ABLE

Able is ISU's simple, no-huddle, first-sound tempo. No plays will be checked and all plays will be snapped on the first sound in the cadence.

The players will race to the ball spot, see the "Able" tempo in use, get set and receive the play call. The quarterback gives the play call twice "44.....44" (inside zone to the right) and the line will put their hand in the ground ready to play ball. The quarterback initiates the cadence, "Set.....Hit!", the ball is snapped, and the players race to the next ball spot and repeat the (sideline signal) procedure.

Video examples of first sound cadence being run by ISU.


ALPHA CHECK @ Yahoo! Video

BAKER

Rather simply, everything is the same as "ABLE" speed with the exception that the offense will review with the sideline/Offensive Coordinator before continuing the snap cadence (this is Blake Anderson's "OC" tempo). The coordinator now has the option to change the original play call or 'green light' the first call (and execute the original call).

As an example, the pre-snap to snap audible would sound like;
"Right – right – baker –baker" [ formation + tempo] called by quarterback
"8 man 8 man" [front ID] called by center
"indy girl – indy girl " [play call (iso lead to the right) ] called by quarterback
"set..... hit!" [cadence]

The specialists would then look to the sideline (tight end would stand up out of stance and look to sideline). From here, the play can be checked (based on alignment, pre-snap look presented by the defense) or the original play ("indy girl") can be continued. If the former, the play would be called out and repeated by the quarterback and he would go through the cadence. If the latter, he would declare a "green" call ("green, green") and go through the cadence (running the original play called).
Video examples of "Baker".



BRAVO CHECK @ Yahoo! Video


CHARLIE

Obviously, not a call used much (I couldn't find any clips where this was utilized, and McFarland admits he rarely uses it), but the practice is in their repetoire. When Charlie tempo is declared, the first call will always be a dummy play call signal, followed by a "green" call. The key here is to lull the defense into jumping the second count and or getting them to show their hand (with two previous attempts at baiting them) of what their post-snap intentions (coverage/blitz) are.

An example would sound like:
"left – left – charlie –charlie" [ formation + tempo] called by quarterback
"8 man 8 man" [front ID] called by center
"Hawkeye boy – Hawkeye boy " [play call ("hawkeye" is a dummy call, go figure) ] called by quarterback
"set..... hit!" [cadence]

Players stand up and look to sideline and receive a different call.

"Oakland boy – Oakland boy " [play call (option left) ] called by quarterback
"set..... hit!" [cadence]

Players freeze, look up again to the sideline and receive the confirmation (of the previous play called) or a check (in this example, a check).

"Indy girl – Indy girl" [play call (iso lead right) ] called by quarterback
"set..... hit!" [cadence]

Air Raid: Ins and Outs and what have you....

Examples of NASCAR (attack tempo) and FREEZE in a 2 minute NASCAR drill. Note the intensity and frantic pace. One Freeze, receivers are to run "GO"s down the field once the ball is snapped. Best case scenario is you get a touchdown, worst case you take the 5-yard penalty.


Prepractice with Receivers and Quarterbacks (notice settle and noose)


1 on 1s, great review for both offense and defense. Offense works one concept throughout.




In pass skelly, working the same concepts over and over:


Inside Run Game


Individuals, coaching up QB and Receiver fade drop out in the red zone (working for space) in man press.


A neat little DB backpedal ladder exercise I spied.....



** If I have time later in the week, I will review some of the more interesting and effective concepts (both run and pass) that were implemented last week.

Air Raid Strip Down

The last two practices were enlightening.

On a personal level, I think it is just what I needed to see to reignite the passion for the game. I am not a guy that believes in pigeon-holing yourself to 'systems' or there being one way to do things in football, but Air Raid, to me (and what it represents) is what I love about the game. It isn't the passing (though I do appreciate it), it is the aggressiveness and organization that I enjoy so much. There aren't any taboo areas to explore - moving the ball and breaking defenses is the only thing that matters.

To best articulate what I'm going to be explaining, the best analogy I could preface this with is the witnessing the difference between the invading force of Normandy and the hard-driving Iraqi Freedom force. Everything is pared down to the smallest, most essential, common-denominator and it is executed at a 100-mph. There is no relenting and there is no settling in a comfort zone, it is always advancing.


The adaptation of Air Raid with the merging of Sonny Dykes and Tony Franklin at Louisiana Tech this year is something to behold. I will provide a basic overview of the recent changes regarding the evolution (what is different) from the recent years as evidenced from Troy-to-Auburn-to-Middle Tennessee-to-now-Louisiana Tech.

Protection
I'll start this first post by out lying the simplicity of protection as utilized OL coach Pete Perot and GA Zach Yenser. The protection on ALL passes is 90s. No differentiating between 5-step and 3-step, it is all vertical set for 4-5 steps. There are no adjustments (except for the obvious lasso/rodeo). Because the linemen are retreating up to a 5-step pocket (5 yards), the QB is expected on 3 step to catch the ball and immediately fire it out to the short receiver.

Cadence
The quarterback does not call the cadence, it is controlled entirely by the center.


The center is at the ready over the ball at all times, calls the front ID, and then waits for a hand-flash from the quarterback to begin the cadence. The center waits in a relaxed position, looking between his legs at the quarterback.


Once signalled, it is just a loud, "ready........ready,hit!". This helps the center get the snap off more effectively (he is controlling it, rather than waiting on another player), as well as put the source of the audible cadence near the rest of the linemen. Also, because he's controlling the cadence, it makes hard-counts (freeze) more effective.

Front Identification
What is also simplified is protection. Rather than making a "nickel" declaration, it has been truncated to just (one-syllable) "nic" making it simpler and faster to deliver the same information. Because everything is either 2x2 or 3x1, so there is no need to get overly complicated, as discussed previously, you really limit just what a defense can do to you.



They treat everything with a zero technique (or simply any front with 3 down linemen) as a "5-0". With any stacked LB look out of a 3-man front, the back will be responsible for the mike and the stacked outside backers are handled by the linemen.

If the 3-man front is in a base front, with both inside linebackers over the guards and overhang players on the edge (ala a 3-4 look), the back is responsible for both and the line will be responsible for the 3 linemen and 2 outside rushers. The general rule is that the OL is responsible for all outside rushers.

Anything with a 4 man front can be handled simply by a nickel call. From here it all can be sorted out with all four linemen picked up plus one backer (opposite of the side the back declares).

That's IT! Nothing else that the line really needs to be aware of.


Here is a little something extra.....prepractice for Oline:


Tempo
The next part I'll touch on is the tempo they operate at.
The most characteristic element to TFS is the balls-to-the-wall nature of it and what that demands from the coaches. They can get so much accomplished because of the tempo they keep and the momentum that it creates.

Here is an example of a inside drill. Notice everything is being signalled in and the pace at which everything is run. There are no 'breaks' between plays; they just line up, signal and go.


Another 'new' characteristic is that there are no wristbands. Everything is communicated through signals. These signals are created by the players and they eventually come up with multiple signals to convey the same message (3 different ways to signal '90' protection). From Day 1, all concepts are signalled in, whether it is team, group, skelly, pup, inside-drill, or individuals. Each group (receivers, line, quarterback) have their own coach/GA to look to, so there will be multiple signal callers giving a variety of gestures at once. They begin signalling once the play has ended and DO NOT STOP (signalling) until the ball is snapped.

I've included video of these periods (there are no lulls) to illustrate just what I'm talking about. You can say, "they are always moving" or "they practice fast" but still never come away with understanding what that is supposed to look like. Even in this clip below (during PUP), notice the time from the play ends to the start of the very next play (both resulted in INTs, however).


Think about how something as meticulous as PUP can be (to get everything set up right) and what would happen after a bad throw, how long it would be to set up the next play. Now watch this, and see them setting up as quickly as possible, signalling in the next one, and flying through it.

Verbiage
Everything is stripped down to essentials. The terminology may have more to do with Dykes, but their terms are extremely simple, and they don't use but 2 formations (3x1 and 2x2). So, you end up with "trips left" / "trips right" or "ace" ('dart'). They have special sets, but everything is based off these two formation groupings. During these practices they would hammer home a concept from the start of practice until the end. So you would have quarterbacks and receivers doing prepractice based on "trips left - mesh" and they would condition their warmups with that concept in mind. Moving on to individuals and skelly, they would continue that same theme, "trips left - mesh", and couple it with a tag, "trips left - mesh left - X hook". This was extremely effective, as they would go 3 to 4 groupings deep working the same concept and focusing in on the very critical details of reads and stems of the concept. They were able to get a lot done in very little time because of the pace and amount of coaching/competition involved.

Some additional content can be found here, and I'll see if I can't review some of the effective concepts installed.

TFS@LTU

Grab some Mountain Dew or 5-hour Energy Drink and let it rip!
I enjoyed the first day of spring ball with Louisiana Tech and their up-tempo brand of football.

It was as any TFS/AR first practice goes - like a Chinese firedrill. With the emphasis on tempo and execution, the periods flew by with lots of expected drops (on missle and fast screens) and it may take a few more practices until the receivers understand the "finish" aspect of Air Raid (unceasing admonishment to get into the end zone on every throw). Completely systematic, Franklin was on fire before he even stepped on the field, it was something to watch.

It was also interesting to note that as the very first practice, he would spend the skelly and team periods on the sideline with the receivers coach signalling plays in (no wristbands), just as they would on game day. I really intended to spend the majority of the time with the offensive line, but the the initial intense details being hammered in pre-practice in settle & noose and flare/fire QB reads were too much (plus got to catch up with Shreveport coaches Clint Hortman and John Bachman).

The OL segments were minute-for-minute just like any other TFS install (here in front recognition/BPU). First day, it was all 42-Nickel, 41-Nickel, and 5-0 fronts exclusively. This seemed to really help the players pick up the methodology of line + back coordination. The paring down of install (nothing but stretch (+boss), missile, 41/51, mesh/mesh-return, lasso/rodeo, stick).

What was as exciting as anything was the amount of intensity throughout the 3 hours of practice from every coach. You couldn't miss a moment where there was some coach encouraging and instructing a player. The defense matched the offense in intensity and though I hate to make comparisons, defensive coordinator, Tommy Spangler, sure reminds you an awful lot of Bo Pelini (mannerisms, phrases, and passion).

I plan on heading over Friday and spending the first part of practice with DBs and then the rest of the time with offensive specialists on Saturday.

here is a photostream if you're interested:
http://www.flickr.com/photos/38732802@N06/

Created with Admarket's flickrSLiDR.
here are some quick video snipets of practice/drills:

Tempo Offense: Break the Defense

The following are clips of the Ragin Cajuns (OC Blake Anderson, now at So. Miss) using hurry-up tempo at various speeds to induce pressure and dictate looks from the North Texas defense.





I'll write more as I get time, but here are some notes on this pace from Anderson in 2007.
http://sitekreator.com/brophyfootball2/main_page.html

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