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Spacing...The Final Frontier - part 4




The final read in the Spacing progression is the Flat route.  This is a 2003 Toledo cut-up when Rob Spence was the OC there.  The frontside X WR has a Speed Out.  The QB sees the CB up tight initially and decides that the Speed Out will not be not there.  The QB should have stayed with this route because the CB was bailing out, albeit slowly.  The depth of the CB is one consideration for the QB's pre-snap read; the other consideration is the presence of an alley player.  The nearest LB was not in the alley, but was tucked in the box, so he was not a threat to the route.  The alley is defined as the area between the X WR and the OT to a depth of 8 yards.


If there is no one in the alley, this is considered a Premium look.  Although this was a Hard Access (no alley player and a "Hard" CB within 6 yds) look initially, it became a Free Access (no alley player and a loose CB) look to the X WR.  Defenses like to disguise their coverages to confuse the QB's pre-snap read, so it is important for the QB to get a post-snap read and follow through on his progression by looking to the X WR first. 

Free Access is the look that the QB wants to see from the Defense.  Many teams put their best WR at the X position so they create these Free Access looks and isolate their main guy 1 on 1.  This is done by overloading the opposite side of the formation with Trips or Bunch formations, as Toledo does here. 

The OL is using Slide protection to the right with the RB blocking the first thing off the left edge away from the slide.  The use of motion in Spacing can be an effective way to disguise the play initially, since a compressed split is needed by the WR to get to his spot on the Mini-Curl route, which is roughly 4 yards outside the OT.  The WR also could get to his spot here by running his route in at a 45 degree angle. 

The QB also could have thrown to the Sit route if he puts the ball on the opposite shoulder of the defender.  The Mini-Curl is double-covered, leaving the Flat route wide open.  Florida QB Coach Scot Loeffler said at the 2009 Florida Clinic that the Flat route should be run at "golf-cart" speed--fast initially, and then choke it down.  He wants to be fast initially to get past the Mini-Curl's route and make the Flat player on Defense commit.  The flat player cannot cover both in Cover 3 if the "spacing" is right.  It is important for the Flat WR to choke it down so he doesn't run out of bounds and has room to run up the sidelines.  The FB running the Flat route choked it down, but the QB led him a bit too much on the outside, making it hard for the FB to stay in-bounds and get upfield. 



Spacing (to Flat route) @ Yahoo! Video

This concludes the Spacing series.  Click on the Spacing Label below if you would like to see the previous posts.

Spacing...The Final Frontier - part 3



Here is Spacing on the backside of two-man Scat, which the Saints run a good bit in the cut-ups I have seen. Both are good 1 Hi concepts, which is what the Bucs Defense is in here. Scat can be deadly vs. Man in that it has an option for the RB to wheel up if the LB is chasing him. Scat takes a little bit longer than the regular Quick game concepts, so it is technically a five-step concept. Brees takes a quick three-step drop from the Gun. He sees that his frontside concept is not there, so he hitches up and begins his Spacing progression: Sit to Mini-Curl to Flat route. The Sit route is covered, but the Mini-Curl is open and Brees shows his precision by putting the ball to the side away from the defender maximize YAC (yards after catch).





Pass Protection

The Pass Protection is a six man protection: half-man, half-slide with the FB check-releasing the two LB/DBs in the box to his side. This would be called 60 protection (60 = to the Right, 61 would be to the Left). 60 Protection is to the Right, so the covered/uncovered rules would start from the Right and go to the Left. The RT is covered and the RG is covered because both have a man head up or outside of them. They are the "Man" side and they will block the defender covering them. The Center is the first Uncovered lineman and he starts the Slide to the Left. The Center, LG, and the LT all slide backside--one gap to the Left. The LG will help out the Center with the 1 technique NT until a LB causes him to come off that block.

The FB check-releases by reading 1 to 2, from inside-out. If both 1 and 2 blitz, he will block #1, who would be the most dangerous. Also, if both 1 and 2 blitz, #2 would be an unblocked defender that the QB is responsible for. If 1 and 2 are coming from depth (blitzing from LB depth), the QB should be fine. If both 1 and 2 walk up on the LOS (line of scrimmage), then the QB or Center might need to change the protection.

There are also two LBs to the left of the Center. The Saints have 3 OL vs. 2 DL to the left, so one of the OL will be able to pick up one of the LBs should they blitz. If both LBs blitz, the OL is responsible for the most dangerous LB (the one nearest to the QB) and the QB is responsible for the other LB.
The QB will have to get rid of the ball before the unblocked rusher gets there.





We will conclude the Spacing series with part 4 being the final read in the Spacing progression: the Flat route.
Click on the Spacing tag below to see the previous Spacing posts.

Spacing...The Final Frontier - part 2



More Spacing to get you through the summer...Here is the Spacing route on the backside of Slant. The protection is a 6 man slide to the left with the RB picking up the right DE. QB's initial thought process is Slant vs. Cover 2 and 3-man Spacing vs. Cover 3. Andrew Coverdale would describe this as a non-premium look, meaning there is an overhang LB or safety is in the alley in position to help vs. the Slant. More specifically, this would be called Limited Access because of the Loose CB. Bottom line, the QB knows the Slant probably isn't going to be open.


The QB has a three-step drop. He will still peek at the Slant on his first step in his drop just in case the alley player blitzes. Also, this "peek" to the single-side X WR will help open up the Sit route. The QB will peek at the Slant, then his progression is Sit to Mini-Curl to Flat route. Here the Sit route to the TE is open, so he takes it right away. I'm a perfectionist who unsuccessfully tries to not be too critical, but the throw by the QB could be better. The Air Raid Settle and Noose drill has the QB practice passing the ball to the shoulder opposite of the nearest defender. I would like to see a more accurate throw to the left shoulder of the TE here to help with the YAC (yards after catch) but I'll still praise my QB for the correct read and for moving the chains with a 5 yd throw that turns into a 10-11 yd gain.

Next time, we'll look at Spacing to the Mini-Curl.



PowerPoint Downloads:


Spacing...The Final Frontier





The topic of 4 man Spacing came up recently, and this is the one cut-up I have of it. The play is Sluggo Space. Sluggo is the frontside route with spacing on the backside. Besides being 4 man instead of 3 man spacing, this play has another variation that the Saints use on occasion as well. Spacing usually has a Swing route from the RB in the backfield. Instead of the Swing route, the RB/WR can be split out wide and run the Hitch route.

The RB in the backfield is running the Shallow stop route. This route and the Mini-Curl route by F give the QB a 2 on 1 vs. the Sam in Cover 2 as I learned from Dan Gonzalez on the Huey board.

The QB is taught to look to the Sluggo vs. 1 Hi and to Spacing vs. 2 Hi. The defense is in Cover 2 here, which tells the QB to look backside, but the Sluggo still works because the safety gets a bit too nosy. Aggressive Cover 2 safeties don't like it when you hit a couple of Slants in front of them. Once set up properly, Sluggo can be a big play vs. Cover 2. Notice the pump fake by the QB to help get the safety to bite. We hit this for a couple of TDs the same way at my old school.



For the Tech Geeks:
The drawing of the play before the video clip is from a powerpoint slide. I stole this idea from Coverdale's video playbook and from others on this board. If you are making a video playbook, the best way to draw that play up so that your players can best visualize the concept is to "grab" a picture just before the snap of the ball from a video clip as a .gif picture file and put it into PowerPoint.

Then right-click on a PowerPoint slide and go to Format Background and click on Picture or texture fill. Next click on the File button and select your .gif file. The whole slide will be a picture of the play right before the ball is snapped.

Then, use the Drawing Tools to make arrows (and I would recommend to use Shape Effects and put a shadow on the line so it stands out and has a better contrast with the football field behind it). You can also use X,Y, Z player labels and 1,2,3 labels for the QB's reads (it looks best with a circle around the letter or number IMO).

You will then need to save the slide with the drawing so you can import it into your video. Click on the Windows icon in the top left corner and go down to Save As and then click on Other Formats. Click on File name and name the slide and then click on Save as type and save as .jpeg. It will ask you to export every slide or the current slide--click on Current Slide only.

Note: It is a good idea to save the play slide as a .gif file the first time and then save it as a .jpeg the 2nd time after you draw the play up. This lets you go back and fix the play if you change anything on the drawing and it's easy to differentiate between the original pic and the drawn-up pic file.

Another idea I got from a fellow Huey member is this: show the pass play drawn up (wide angle, leave the diagram up about 5 seconds), then show the play; again show the play drawn up, and then show the play in 50% speed. Finally, show the play from the tight angle.

It looks nice, but it is time consuming.

Balls Deluxe

Wow.....didn't get to catch all of the Idaho / Bowling Green game last night, but I did get to catch the tail end of it.

What an exciting and ballsy finish to what would have been a 'sleeper' of a bowl game.

Tied 35-35 in the final 2 minutes, Bowling Green scores what should be a nail-in-the-coffin touchdown, only to have Idaho patiently and methodically work the ball into the end zone in the final 4 seconds.

Facing a tie-the-game-and-go-to-overtime or go-for-2-and-win-now decision, Idaho Head Coach Robb Akey goes for 2, choosing a passing game staple.

The Vandals steal the 2-point PAT for the win with the 3-step spacing concept with a Z post. Quarterback Nathan Enderle can be seen taking his 3-step drop looking for the Y's positioning on the MLB. Since the area is so confined and no void can be created between where the MLB and the Y are position, he then scans to the positioning of the H relating to the SLB (who is expanding to the flaring A). With all defenders constricted on the shallow stems, and being that there is no middle of the field safety, Enderle enters his hitch and delivers to the Post as the Z breaks his stem behind the strong safety.



balls deluxe @ Yahoo! Video

STICK IT!

Expounding on earlier posts about the STICK CONCEPT, more examples of Y Stick being utilized (mainly just posting video examples). If I get more time in the next few weeks, I'll provide more detail to my favorite 3-step concept.
1-BACK

2-BACK
3x1
EMPTY




This 3-step quick game consists of an immediate read of "Stick - to - Arrow" (then check down), with the Y working off the inside number of the hole defender (typically the MLB or SLB). The conflict created by the inside stem of the Y and the back expanding to the perimeter becomes too much to account for with underneath defenders.

The Y challenges the hole player with an inside-vertical stem, then sticks at 6 yards to pinball off of the response of this defender. He will work away from wherever this defender has leveraged himself.

The quarterback delivers the ball AWAY from the leveraged defender (to the opposite shoulder of where the 'danger player' is at), to allow the Y to work away from the hole defender and TOWARDs open grass. This is the epitome of the settle & noose drill.

Snag Route: Noel Mazzone (NY Jets)

Wahoo, made it to my 100th post!
Now to cover my favorite subject....more quick passing game from a spacing concept, the Snag Route as taught by former NC State and NY Jets coach, Noel Mazzone.

2 Man Snag Concept
Although the same route as Gunter Brewer's 3-step Snag (that essentially is a strong side flat,snag,corner read, ala Coverdale Mesh), Mazzone introduces this as a 2-man game into the boundary. It features a standard mesh split or wider by X (7-8 yards), who's angle of departure is towards a depth of 6 yards of B gap (looks just like shallow cross, mesh, etc). Once the first inside backer crosses his face, he sticks his foot in the ground, spots up, and gets his eyes to the quarterback. Complimenting this spacing is the hot swing into the boundary by the back.

The back takes 3 hard steps parallel to the line of scrimmage (3 steps into the boundary, 5 steps into the field), and then down hill to the landmark of inside the edge of the numbers. He should catch the ball AT the line of scrimmage. The whole point is to stretch the WLB (curl-flat defender) as quickly as possible. The back is trying to out-leverage the OLB as quickly as he can. The explosive quickness of this play is what is important to train with your quarterback. He takes 3 quick steps and is thinking, "give the ball (on plant) to the back, hitch (hit the spot), open and move (hit #3)."
“it just a basketball game off the will backer….1 to 2, simple”
Mazzone cautions,"Don’t make the mistake of telling your quarterback to throw to the back (“I think Johnny was open in the flat. Why didn’t you throw to the back?”) as he’ll start doing what we DON’T want – hold the football." The entire concept is built in hot – for empty protection - it has answers for everything.
This is an efficient concept. This is a 1st down play, to me, this is like calling toss sweep or power. It is a high percentage play.
What problems does snag encounter? 1st problem – man 2nd problem – Cover 2 Versus man, snag just becomes an issue of running away from the defender, and /or turns it into a rub. In both Cover 2 or man, the quarterback can simply convert the snag routes into mesh – it fits with his reads and progression already. Additional Coaching Points against Man;
  • X - if X feels man coverage, he will run through the WLB's inside hip, making him bubble over the X and not come underneath (creates space for the back). With the snag, in the event of blitz, if everything voids, he is going to be hit on the move. Keep the X moving, don’t get him thinking. When in grass, stay in grass - Green grass means go

  • F – if they feel its man coverage, the QB will make a "bullet" call, which changes the hot swing to a bullet – this release is set right through the feet of the X (creates the rub on the WLB) at a severe angle towards the sideline.

Passing game is about spacing and timing It is important to keep the quarterback in a rhythm, to train guys to keep moving. The second hitch should be a throw on the move; plant, hitch, on the move. Coaches should move their quarterbacks into throws - don’t let him sit back there and get nervous. The third throw here should be “on the way out” (ala Steve Young), where he is in position to throw the third receiver or take off on a run (or throw it away). The third look should be drilled as a running throw. Additionally, you've gotta play fast, and you can’t ever question your QB’s decision.
  • If he doesn’t feel it on the hitch to the flare, go to snag

  • If he doesn’t feel it there throw it on the move, throw pivot

For the 3rd read receiver, he is to run a ‘punch and pivot’ route. This punch and pivot is aimed at the first inside backer he sees. This will likely be the MLB. The receiver should get close enough to the Mike to punch him. If the MLB gets aggressive (reroute) then he has to settle his feet in anticipation of contact, so he won't be able to recover and cover/run with the pivot. While at NC State, Phillip Rivers, for his career at NC State in the 2 man game was 88% for 8.2 yards per throw. Rivers was so adept at the Snag concept, that he campaigned Mazzone to run a mirrored version of this, a double snag with both backs flaring (this became what is known as Scat)
We ran it to open a game (vs UNC), to shut him up,
and show him his play doesn’t work…. We ran it, ran it again, then kept running it to show him it wasn't a good idea.... same formation, same play…..9 times in a row (UNC) 9/9 and on the 9th throw it was a TD.
3 Man Snag
Post safety (1-high) – work 2 man snag (weak) Split safety (2-high) – work 3 man snag (strong)

All this becomes is the snag concept with the third receiver added to the strong side. You add a route by Y, just like how Shallow and Mesh are packaged. Its still just 2 man snag, we’ve just added another element to it. With Cover 2, they have 5 underneath, not 4, so you should be looking to work strong, stretch horizontally, and blow the top off the coverage vertically.



Adding Y corner or Y basic (dig) to this 3 man package creates all the answers required.
  • If SLB sits on the snag, then you have the smash with the corner and shallow RB

  • If the MLB is covering the snag mostly, throw Basic ( dig)

  • If the OLB, Sam, is covering snag – throw corners


How do you protect your best plays?
You have to have something in to keep your bread-and-butter plays on the edge. You have to make the defense pay, to hurt them, if they (try to) take away your best plays.

(rocket screen develops just like snag / inside zone) This helps protect 2-man snag, 3-man snag, mesh patterns and inside zone because it all develops the same post-snap but stress the defense in an entirely different way.

Dealing with numbers in the box - How do you deal with it?
When you become effective running the ball or with this inside quick passing game, the defense will have to load the box with 8-9 defenders to stop you. To overcome defensive number superiority, you could gain an advantage with a running quarterback (zone read / fly) …..but what if you don’t want the QB to be a runner? You have TWO OPTIONS “look” and “stay” These concepts are just like throwing uncovered and are just as 'cheap'. LOOK If the cushion on the outside receiver is greater than 8 yards and the corner has outside leverage.....the receiver takes 1 step, right now, and GO! (to open grass)

This guy (Favre) really like to run them
We started calling it in the huddle…
we’d call “I-right 60 Power, X look”
But “this guy” just did it on his own whenever he wanted.
STAY
If the receiver is out-leveraged by the DB but has a significant cushion, he takes 1 step, and stays. This is just like a flash screen to the perimeter and works especially well in conjunction with the run game (shown here with inside zone action).
If they add to the box, we’re getting post safety….take advantage of matchups outside when they load the box.

"Putting Out the Fire (Zone)" - Gunter Brewer (Part II)

Another way OSU looks to attack the fire zone is with their quick passing game.
(for a detailed view of the staple of OSU’s passing attack, the four verticals package, check out Chris Brown’s blog)
SCAT out of 3 x 1
The scat concept out of 3 x 1 is a great way of exposing the horizontal stretch of a 3 underneath zone coverage. It is an evolution of Y Stick, and further evolved itself to the current spacing concept.

Just like the spacing concept detailed before, the inside receivers are looking to put the middle hole defender in conflict. They work to get in between the MLB and the PSL B at 6 yards and sit down.
The Z (playside outside receiver) runs the clearing fade (FOR / Force Outside Release) to draw greater a void underneath. The shoot by the F converts to a wheel if seeing press man coverage.
The added benefit of 3 x 1 is the bubble route run by the H. This not only provides a release outlet, but also stretches the SCIF player to defend the sideline to the hash.
Regardless of the coverage, this concept is adaptable and can stress the defense regardless of the assignment. The X & Y run a “sneak” (stick) route at a depth of 6 yards to 2-on-1 attack the MLB.
  • Vs zone – split the difference between defenders
  • Vs man – push in hard and bounce back out
If the linebacker crosses the receiver's face, he should look for the ball. If the receiver gets walled (from an inside stem), he will sit and bounce back out (working off of MLB)
This provides a failsafe plan of attack for the quarterback. All he has to determine is if it is MOFC or MOFO coverage and then immediately attack the appropriate defender.
  • Vs 1 high – look weak (key the flat defender)
  • Vs 2 high – look strong (key the flat defender)
  • Vs man – Sneak/Wheel
It is important to see the seams / voids created with so much defensive movement of players replacing one another.
You have to get them, before they get you

Attacking the Linebackers
Against the zone blitz, the inside receiver should look for the dropper (weight not on the hands), and anticipate his drop. The rationale on spotting the dropper, is because in 3x1 the MLB is the target. He will have to expand to #3 away from the hole to match #3’s route dispersion.
When the playside linebacker is in man coverage, he will not be sitting or dropping to the seam, he will be expanding to chase the back on flare (leaving a large void in the area he is leaving). The WR to the chasing linebacker must look for the ball in his first 3 steps. To take advantage of this big-play potential, it is important to identify the coverage presnap via shifts, motions, and altering the tempo.

If the linebacker drops, the receiver will go underneath, work the hole inside, and off the drop of the MLB.


If the linebacker “sits”, the WR must decide the over/under position to best work (find the hole).
If the linebacker walls or prevents an inside release (typically if the defense is aggressively trying to stop follows, meshes, etc) the WR should use a bounce technique and work back outside.

The following is an example of the evolution of the (double stick) scat concept (and how it helped evolve spacing)


Shown here by BYU and NC State, featuring a young Philip Rivers
Does this Y Stick concept from Norm Chow's 1995 playbook look familiar?
It should
Y Stick vs the Fire Zone
This is a great concept to work against the leverage of hole and seam players. This also works against both 1-high (MOFC) and 2-high (MOFO) coverages equally well. Where spacing featured 3 sticks, Scats featured 2 sticks, now Y Stick features just the TE sticking based on the MLB.
1 high defense
With the backside 2 receiver combo, the inside receiver route essentially becomes the shoot route being run on the TE side. Rather than elongate the throw by immediately pressing the sideline, the receiver vertically presses 6 yards and then keys the corner on whether he should sit (if corner sits / flat) or continue expanding to the flat (if corner retreats).
2 high defense
An illustration of the stick concept vs 2-high defense against Texas Tech (actually the very play that the opening picture was taken from)
This play / pictorial best illustrates identifying the 'hot' key of a man-linebacker. Watch the 8 technique SLB racing to chase the shooting F out of the backfield. The SLB isn't dropping, he is quickly widening flat. Recognizing this, the Y quickly turns his shoulder in anticipation of receiving this quick throw.

Once the QB identified man-coverage, he locks onto his Y and is going to deliver the ball away to the shoulder away from the MLB on his hitch step.
(Very little thinking required here - just react to the immediate key)
The TE makes a great catch outside his body, which affords him more room and momentum to turn upfield away from the MLB. Now it is the Y versus the Safety.
The receiver runs over the safety, the chase ensues, and makes a bad-angled corner miss.....and its SHOWTIME in the endzone!


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