There are smarter people than I to get into detail, but my experience (shaping the philosophy) has shown.......
Nothing set in stone, but generally speaking;
even formation = even shell support
- 2,4 immediate vertical threats (twins, doubles)
- Cover 2, Cover 4
- wings are not considered vert threats (slots are)
odd formation = odd shell support
- 3,5 immediate vertical threats (pro, empty, trips)
- Cover 3, Cover 1, Robber C6
- ** C6 is the loaded zone that bridges the gap between C3 & C2 for (me)
WHY?
...because the whole point is to contain the gimme-candy shots (easy), bottle it up and let our players play for the most part (keep their roles simple). If the candy is gone, then now earning those yards becomes a little more challenging.
Game planning by Areas of the Field:
out of the 10; momma! (open it up, because their back is against the wall)
out of the 20 - 35;C3 / Robber - keep you from running / work the perimeter game
between the 35's; more C2 / C4, but the entire playbook is open for both the off & def - love fire zones here
inside the 35; C3 - C0, more pressure is required (with less emphasis on the deep threat)
inside the 20; C2 the vertical threats have been truncated
inside the 8; C0 gap 8
Now the EASY part.........the front.
What fronts can you support from these coverages?
Just fill in the freaking blanks
1) Coverage is dictating who your force players are (flat player)
2) Coverage is dictating your alley player is (Curl, Deep hole)
3) Coverage is dictating who is removed from immediate run support (deep halves / deep 1/3 / ANY 'man' player)
4) fill in the blanks with kooky alignments based on immediate run responsibilities (gap)
Just make sure you call them really cool names so people will think you are awesome
An example;
The formation below, is it an odd or even formation? 1,2,3.....odd
- Defend the end zone
- Defend the field
- Defend the formation
- Defend the personnel
- Defend the tendency
- Attack the tendency
- Attack the personnel
- Attack the formation
- Create a takeaway
- Score
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